Monday, May 25, 2009

Icon Analysis: Barbie


Barbie is an international icon that is celebrating 50 years in 2009. Throughout the years, “Barbie has inspired girls of all ages to dream, discover and celebrate their girlhood –from fashion to fantasy…Today Barbie is a worldwide fashion icon, pop culture princess, and a global brand powerhouse” (Mattel Inc, 2009).


I chose Barbie an icon because of the presence she has had in my own childhood. As a little girl growing up on a farm in the country, I was inspired by Barbie. Barbie’s fashion led me to establish my own style; her endeavors led me to establish my own dreams. The Barbie doll also helped me to express myself and grow my imagination. My story is not a solitary one; it is the story of millions of girls around the world. Still today when I see Barbie, I see a world of possibilities and dreams.

Reference
Mattel, Inc. (2009). Barbie. Retrieved May 24, 2009 from
http://www.barbiemedia.com.

Icon Analysis: Harry Potter


With the book series by J.K. Rowling and its adaptation into film, Harry Potter is a multibillion dollar franchise. The Harry Potter book series consists of seven novels of which all have been, or are being made into big-screen hits. Harry Potter’s character is defined by his survival as a bay of an attack by Lord Voldemort which has brought him fame. The Harry Potter series leads audiences through Harry Potter’s experiences and years at Hogwarts, along with his friends Ron and Hermione. The Harry Potter books and movies bring out fanatics all over the world to line up hours ahead of time to get the book or see the movie. Harry Potter has obviously become a pop culture icon.


I chose Harry Potter because of the impact the books have had on society. Although they’ve experienced much controversy, they have opened up a world of imagination and have led many children, teens and adults to read books who would otherwise not be reading. To me, Harry Potter is a symbol of a new generation overcoming obstacles.

Icon Analysis: Friends


Friends is a top-rated and Emmy-Award nominated television series that lasted for ten seasons on NBC. It was created and executive produced by Martha Kauffman and David Crane and starred Jennifer Aniston, Courtney Cox Arquette, Lisa Kudrow, Matt LeBlanc, Matthew Perry, and David Schwimmer. The show is a story of six friends as they cope with their everyday lives in Manhatten, New York.


Friends became one of the most popular sitcoms of its time, consistently rating in the top 10 in primetime ratings. It had a large cultural impact including the emergence of “the Rachel” hairstyle which was Jennifer Aniston’s hairstyle. Joey’s (Matt LeBlanc) phrase “How you doin?” became a popular line in the 90s and the Central Perk coffeehouse inspired imitations around the world. Although the show has ended, reruns continue to air worldwide.


I chose Friends because whether you see yourself in one of the characters or you know someone like one of the characters, there is a character on Friends that everyone can relate to. It is by far my favorite television series. It shows the ups and downs in life with a great deal of comic relief and always reminds me how great it is to have friends. To me, it is a reminder not to take life too seriously and to enjoy my friends for who they are.

Thursday, May 21, 2009

Popular Culture Blog


Pop culture is everywhere. It is in our everyday lives from the music we listen to, the movies we watch, the coffee we buy, the topics we Google search. “Popular culture is the system of attitudes, behavior patterns, beliefs, customs, and tastes that define the people of any society” (Brown, 2005, p.3). Since time and trends change rapidly, so does pop culture. To me, pop culture is something that should be analyzed just like any other part of history. Since it shapes our lives, it should be understood.


Understanding popular culture is relevant in the business environment because it dictates societal trends in spending, behavior, and forms of communication which are all business aspects. For instance, marketing is greatly based around consumer behavior which is greatly affected by these trends in society, established through pop culture. Consumers will spend money to be “in style” in the eyes of society. Another relevant example is the use of such pop culture artifacts as social networks such as Myspace and Facebook, etc. Even in the business world, these have become means of communication. Organizations may place an event on Facebook to get the word out about an event or new product or send a tweet on Twitter. These pop culture artifacts have become useful in the business world. Relevant to my present and future goals, understanding popular culture will help me in my career to target consumers in a marketing setting.


I consider videogames to be a pop culture artifact. Videogames are a part of millions of children’s, teens’, and adults’ lives including my own family’s lives. There are games for every age and for families to enjoy together. They can be played individually or with others, in the home, online, or on the go. According the National Institute on Media and the Family, in 2001 the amount of time spent playing video games varies by age however on average, children 2-17 spend 20-33 minutes a day playing video games, “92% of children, ages 2-17, play video and computer games” (National Institute on Media and Family, 2006). Ranking in the top three for eBay’s annual sales for 2008 was the Nintendo Wii and Xbox 360 videogame systems (Weir, 2008). By 2011, it is estimated that “the worldwide gaming market will be worth $48.9 billion”(Reuters, 2007), 12.5 billion in the U.S. alone. “Consumer spending on console and hand-held games will go from $6.5 billion in 2006 to $7.9 billion in 2011” (Reuters, 2007). Videogames are obviously a part of society and account for part of many peoples day and spending.

References
Brown, R.B. (2005). Profiles of popular culture: A reader. Madison, WI: The University of Wisconsin Press.

Reuters. (2007). Video-game sales overtaking music. Retrieved May 20, 2009 from
http://www.articles.moneycentral.msn.com/Investing/Extra/VideoGameSalesOvertakingMusic.aspx.

Weir, T. (2008, December). On ebay, Favre outpolls president-elect. USA Today. Retrieved May 19, 2009 from Academic Search Complete.

National Institute on Media and Family. (2006). Media use fact sheet. Retrieved May 20, 2009 from http://www.mediafamily.org/facts/facts_mediause.shtml.

Tuesday, May 19, 2009

Pop Culture: Weekly Written Analysis 1


Hannah Montana/ Miley Cyrus

Whether you’re 5 or 45 you’ve probably heard of Hannah Montana a.k.a. Miley Cyrus. Miley Cyrus, daughter of former country singer, Billy Ray Cyrus, has become a pop culture icon for kids and tweens across the country. Along with playing the title role in the Disney hit series, Hannah Montana, Miley has released three CDs and has starred in several movies. Her first CD became the “first TV soundtrack to debut at #1 on the Billboard Top 200… and is now certified triple-platinum… She also had a #1 film in the country with the Walt Disney Pictures 3-D release, ‘Hannah Montana & Miley Cyrus: Best of Both Worlds Concert’” (Miley Cyrus Official Site).

Hannah Montana/ Miley Cyrus continues to sing, act and be an icon for tweens. “Hannah Montana is Superman for tween girls: she's got the secret identity, a more relevant superpower and a blond wig instead of a cape. But just as key to the show's success is her Clark Kent--the fictional Miley” (Poniewozik, 2007). Kids love Hannah Montana/ Miley Cyrus because “they see themselves idealized… according to
CostumZee.com she's the most popular costume for Halloween” (Poniewozik, 2007).

Tweens flock to the movies to see her new release and to stores to buy her CDs and Hannah Montana related merchandise. “Popular characters and brands including Hannah Montana… helped drive global spending on licensed merchandise up 3.6% last year to $187 billion, according to trade magazine License Global and PricewaterhouseCoopers” (Lieberman, 2008). “At eBay, the annual numbers for sales… is an indication of who were the most popular… during the past 12 months” (Weir, 2008). Hannah Montana, aka Miley Cyrus ranked number 4-- the highest ranked human on the list. “The rest of the top five were gizmos like the Nintendo Wii and Xbox 360 videogame systems” (Weir, 2008).
Hannah Montana has obviously driven many sales in merchandise, movie and concert tickets and has become a household name across the country.

References
Lieberman, D. (2008, April). Pop culture pulls in major bucks. USA Today. Retrieved May 19, 2009 from Academic Search Complete.

Miley Cyrus Official Site. (2009). Miley Cyrus Biography. Retrieved May 19, 2009 from
http://www.mileycyrus.com/official.

Poniewozik, J. (2007, October). Hurricane Hannah. Time Magazine. Retrieved May 19, 2009 from
http://www.time.com/time/magazine/article/0,9171,1673286,00.html.

Weir, T. (2008, December). On ebay, Favre outpolls president-elect. USA Today. Retrieved May 19, 2009 from Academic
Search Complete.